Here’s the official announcement, jMonkeyEngine 3.0 is stable! Congrats to the jMonkey team!
I say “official announcement” since 3.0 was… um… kinda ready since last autumn… But since then, we updated so many integrations (JDK 7, Blender 2.69, and a first glimpse of the promised iOS7 support), that the autumn release felt more like the second-to-last Release Candidate. From our point of view, we immediately went on working on 3.0.1. Welcome to feature creep!
Recently we discussed our (lack of) “P.R.” in the chat and we realized that we never posted the official 3.0 announcement. But a blog post is important since newcomers will likely check the blog to see how active our community is, new visitors don’t necessarily look for release announcements in the forum. So yeah, we kinda dropped the ball on that for various reasons. ;)
Regarding the final list of features: I already documented the latest addition (Level of Detail optimization), but I am behind on the other new features. I’m pretty sure the walking character doc is out-of-date, ugh… And what the heck are shader nodes now? :-D
Download the jMonkeyEngine SDK 3.0 and check it out for yourself!